﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BrickBreaker.Gameplay
{
    interface BBILevel
    {
        //Make GameTime Part of BBGlobalConfig class....
        void LoadContent();
        void UnloadContent();
        
        //void Move();
        void Reset();
        void Update(GameTime gameTime); 
        void Draw(SpriteBatch spriteBatch);
    }//end interface
}//end namespace
